The PBR Foundation: A Stepping Stone, Not the Summit
The pursuit of photorealism in 3D rendering is an endless journey, a constant push towards bridging the gap between digital artistry and photographic reality. Nowhere is this more apparent, or more challenging, than in the realm of high-end automotive visualization. For designers, marketers, and enthusiasts alike, nothing less than perfection will do when showcasing a vehicle’s intricate beauty. While the foundational principles of a
PBR workflow
have revolutionized how we approach material creation, they often represent a starting line, not the finish line, for truly unrivaled photorealism in
automotive CGI
.
We’ve all seen renders that are “good enough” – technically correct, but lacking that subtle, almost imperceptible spark that makes a viewer question whether they’re looking at a photograph or a digital creation. This article delves into the techniques and philosophies that take renders beyond the standard
PBR workflow
, exploring
photorealistic rendering techniques
that will elevate your automotive visuals to an unparalleled level of realism. Prepare to meticulously craft every detail, from the microscopic textures of the paint to the nuanced interaction of light, transforming your 3D models into indistinguishable digital twins.
The PBR Foundation: A Stepping Stone, Not the Summit
Physically Based Rendering (PBR) has become the industry standard for good reason. Its core principles—energy conservation, physically accurate material properties, and consistent lighting—provide a robust framework for creating believable surfaces. By defining materials based on real-world properties like albedo, roughness, and metallic values, artists can achieve a level of consistency and realism that was once incredibly difficult and time-consuming.
However, despite its strengths, a standard PBR setup alone often falls short of the hyper-realism demanded by high-end
automotive CGI
. The typical PBR textures, while accurate at a macro level, can lack the subtle, microscopic details and environmental interactions that trick the human eye. Vehicles, especially new ones, are often presented in pristine condition, yet true realism embraces the imperceptible imperfections that tell a story about their existence in the real world. A perfect, unblemished PBR surface, paradoxically, can look too “perfect” and thus artificial.
To transcend this barrier, we must think beyond the basic PBR material definition. We need to layer complexity, introduce nuance, and meticulously simulate the myriad micro-details that contribute to a vehicle’s unique character. This involves embracing advanced shader techniques, sophisticated lighting setups, and a forensic attention to detail that goes far beyond simply plugging in diffuse, roughness, and normal maps.
Mastering Advanced Materials: Beyond Base PBR Shaders
The true magic of
photorealistic rendering techniques
in automotive visualization lies in the materials. While a standard PBR metallic-roughness setup provides a solid baseline, high-end renders demand a deeper dive into the complexities of real-world materials, particularly the intricate nature of automotive paint, glass, rubber, and metals.
Crafting Advanced Car Paint Shaders
Automotive paint is arguably the most complex and visually critical material on any car. It’s rarely a single layer; instead, it’s a sophisticated system designed to offer durability, depth, and captivating visual effects. To move beyond basic PBR, we need to emulate this multi-layered structure:
- Base Coat: This provides the primary color. For metallic paints, this layer contains finely ground metallic flakes, often simulated using anisotropic noise patterns within the shader, subtly affecting reflections.
- Clear Coat: A thick, highly reflective, and glossy top layer that protects the base coat. This is where most of the primary reflections occur. Accurate clear coat shaders will account for Fresnel reflections, subtle absorption, and even microscopic dust or swirl marks.
- Pearlescent/Xirallic Effects: For specific paints, additional layers or effects can be integrated to simulate color-shifting properties based on viewing angle, adding an extra dimension of realism.
- Orange Peel Effect: Even brand-new cars exhibit a subtle, undulating texture on their paint surface, known as “orange peel.” This tiny waviness significantly impacts how light reflects, diffusing reflections just enough to break up perfectly sharp highlights. This is a prime candidate for
micro-displacement
or very subtle normal mapping.
Achieving this level of realism requires custom shader networks, often blending multiple PBR layers with specific masks and procedural textures to control the distribution and intensity of these effects. The goal is to mimic the way light penetrates the clear coat, interacts with the metallic flakes or pigments, and then refracts back out, all while accounting for the minute undulations of the surface.
Simulating Microscopic Surface Imperfections
A pristine, perfectly clean surface often looks artificial because real-world objects, even showroom cars, accumulate minute
surface imperfections
. These details, barely visible to the naked eye, are crucial for convincing realism.
- Dust and Grime: Subtle dust particles settle in crevices, on horizontal surfaces, or are subtly blown across the paint. This can be achieved with layered textures and careful masking, often procedural, to avoid uniform distribution.
- Fingerprints and Smudges: Especially on windows, door handles, and glossy interior surfaces, fingerprints add a human touch and break up pristine reflections.
- Swirl Marks and Fine Scratches: Caused by washing or wiping, these ultra-fine scratches are visible under direct light and subtly diffuse reflections. They require delicate normal or roughness mapping, often with specific anisotropic properties.
- Water Spots and Drying Marks: Even a recently cleaned car might have traces of dried water, particularly on glass and dark paint, subtly altering reflectivity.
These
surface imperfections
should be treated as separate PBR layers, blending them with the base material using masks driven by curvature, occlusion, or even painted maps. The cumulative effect is a surface that feels lived-in and real, even if the car itself is brand new. Incorporating
micro-displacement
for these details, even at sub-pixel levels, can add an invaluable sense of depth and tangible roughness.
Realistic Glass, Rubber, and Metal Shaders
Beyond paint, other materials require similar attention:
- Glass: This isn’t just a simple transparent material. Automotive glass has subtle tints, internal reflections from multiple surfaces, and can show subtle wear, dust, or water streaks. Accurate refraction and dispersion (chromatic aberration) are essential for authenticity.
- Rubber: Tires, seals, and trim pieces have varying levels of roughness, often appearing slightly dusty, worn on edges, or showing subtle molding lines.
Micro-displacement
is excellent for tire tread detail, giving them genuine depth.
- Chrome and Polished Metals: These require precise control over anisotropy and subtle brush strokes or polishing marks. Real-world chrome is never perfectly smooth; it exhibits microscopic patterns that catch light in unique ways.
By meticulously crafting these materials, artists elevate their
automotive CGI
from good to exceptional. For artists seeking a strong foundation, models from 88cars3d.com often come with expertly prepared material groups, ready for further refinement and the application of these advanced techniques.
The Art of Illumination: Crafting Accurate Lighting Environments
No matter how perfect your materials are, without expert lighting, your render will fall flat.
Accurate lighting environments
are the unsung heroes of
photorealistic rendering techniques
, dictating mood, revealing form, and ultimately convincing the viewer of the scene’s authenticity. Moving beyond basic HDRIs involves a strategic approach to creating environments that not only illuminate but also interact realistically with the vehicle.
Advanced HDRI Techniques
High Dynamic Range Images (HDRIs) are indispensable for global illumination, providing realistic sky and environmental lighting. However, their use can be greatly enhanced:
- High-Quality Capture: Prioritize HDRIs with extreme dynamic range and high resolution. The more light information, the more subtle reflections and bounces your scene will capture.
- Multi-Light HDRIs: Sometimes, a single HDRI isn’t enough. Combine multiple HDRIs, perhaps one for ambient light and another for specific reflections or a strong sun source, to achieve greater control.
- Backplate Integration: When rendering a car into a photographic backplate, precise camera matching is crucial. But beyond that, the HDRI used for lighting should be carefully chosen or modified to perfectly match the light direction, intensity, and color temperature of the backplate image, ensuring seamless integration. Shadow catchers are also critical for grounding the vehicle realistically.
- Reflector Cards: Even with HDRIs, supplementing with virtual reflector cards or bounce cards within the 3D environment can significantly enhance reflections and fill subtle shadows, mimicking studio setups.
Complex Studio Lighting Setups
For studio-style shots, a more direct approach to lighting is necessary, mimicking professional automotive photography studios:
- Key, Fill, Rim, and Accent Lights: Understand the traditional photographic lighting principles. A strong key light defines form, fill lights soften shadows, rim lights create separation from the background, and accent lights highlight specific features.
- Softboxes and Diffusers: Employ large, soft area lights or virtual softboxes to create diffused, flattering light that accentuates the vehicle’s curves without harsh specular highlights.
- Gobos and Grids: These virtual light shapers can be used to project patterns, control light spill, or create specific light shapes to highlight details or create dramatic effects.
- Controlled Reflections: Strategically placed emissive meshes or light planes can be used to sculpt reflections on the car’s surface, defining body lines and emphasizing material properties.
Environmental Integration and Light Interaction
Beyond direct illumination, how light interacts with the surrounding environment is paramount:
- Global Illumination Nuances: Ensure your renderer accurately simulates multiple light bounces. This provides realistic color bleeding and soft, natural illumination in occluded areas.
- Accurate Shadows: Shadows are just as important as light. Pay attention to the softness, color, and density of shadows, ensuring they match the lighting conditions. Contact shadows and subtle ambient occlusion are critical.
- Caustics and Light Scattering: For glass and transparent materials, simulating caustics—the focusing of light through refraction—adds incredible realism. Volumetric effects like atmospheric haze or fog can catch light, revealing light rays and adding depth to the scene.
- Ground Interaction: The vehicle should feel grounded. This involves not only correct shadows but also subtle ambient reflections from the ground surface onto the lower parts of the car, and vice versa.
The synergy between
advanced car paint shaders
, detailed
surface imperfections
, and expertly crafted
accurate lighting environments
is what truly pushes an automotive render into the realm of the unbelievable. It’s about orchestrating a symphony of light and material interaction that convinces the eye at every microscopic level.
Detail Multiplier: Micro-Displacement and Procedural Nuances
While normal maps simulate surface detail by faking light interaction, true depth and tactile realism often require actual geometry changes. This is where
micro-displacement
becomes an invaluable tool, moving beyond the illusion to physically alter the surface. This technique, coupled with intelligent procedural workflows, is a game-changer for achieving truly
photorealistic rendering techniques
.
Leveraging Micro-Displacement for Subtlety and Depth
Micro-displacement
takes a grayscale texture (or a vector displacement map) and uses it to actually push and pull the vertices of a mesh. Unlike normal mapping, which merely alters how light bounces off a flat surface, displacement mapping creates real geometric detail. For automotive renders, this isn’t just for large features; its power lies in adding incredible nuance at a subtle, almost microscopic level.
- Orange Peel Effect Revisited: As discussed, the subtle waviness on car paint can be perfectly simulated with micro-displacement, providing accurate light distortion.
- Tire Treads and Sidewall Details: For close-up shots of tires, normal maps fall short. Micro-displacement gives tire treads actual depth, allowing light to fall into grooves and cast realistic contact shadows, enhancing the realism of the rubber material.
- Fabric Textures: Interior elements like seats and headliners can benefit immensely from micro-displacement, giving fabrics a tangible woven texture rather than a flat appearance.
- Subtle Panel Gaps and Seams: While often modeled, extremely fine panel gaps or subtle sealant lines can be enhanced with micro-displacement for that extra layer of realism.
- Subtle Surface Imperfections: Beyond flat textures, tiny dents, ripples, or even raised dust particles can be truly represented, making the surface feel more tangible.
The key with
micro-displacement
is to use it judiciously. It can be computationally expensive, so optimize by applying it only where necessary and at appropriate subdivision levels. Many modern renderers handle micro-displacement efficiently, tessellating geometry only at render time based on camera distance.
Procedural Techniques for Organic Realism
While scanned textures offer high fidelity, procedural techniques provide artists with unparalleled control and flexibility, allowing for organic, non-repeating detail that is essential for believable
surface imperfections
.
- Edge Wear and Chipping: Procedural textures, often driven by curvature maps or ambient occlusion, can automatically generate realistic wear along edges and crevices, mimicking paint chips or scuffing.
- Dust and Grime Accumulation: Instead of simply texture painting dust, procedural nodes can generate dust layers based on upward-facing normals, occluded areas, or even simulating gravity, creating natural accumulation.
- Subtle Staining and Streaks: Procedural noise patterns, combined with falloff maps, can create subtle streaking effects from rain or dirt, adding to the narrative of the vehicle.
- Layered Noise for Varied Roughness: Real-world surfaces aren’t uniformly rough. Layering multiple noise patterns (Perlin, Voronoi, fractal) with different scales and intensities can create a heterogeneous roughness map, resulting in more nuanced reflections and breaking up overly smooth surfaces.
By blending procedural maps with traditional texture maps, artists can achieve a level of complexity and organic realism that is difficult to match with either technique alone. This combination ensures that every surface on your vehicle, from the paintwork to the tires, exhibits the subtle variations and
surface imperfections
that define true reality. Models from 88cars3d.com serve as excellent foundations, often providing clean topology that responds beautifully to these advanced detailing techniques.
Elevating the Scene: Camera Effects and Production Workflow
Once your materials and lighting are meticulously crafted, the final stage involves framing your masterpiece and refining its visual impact. This involves applying cinematic camera effects and utilizing production-grade workflow techniques that are crucial for achieving studio-quality
automotive CGI
.
Cinematic Camera Effects
Just like a professional photographer or filmmaker, a 3D artist must master the art of the camera to imbue renders with emotional depth and photographic authenticity:
- Depth of Field (DoF): Proper DoF, with realistic bokeh (the quality of the blur in out-of-focus areas), guides the viewer’s eye and adds a sense of scale and realism. Pay attention to the f-stop and focal length to mimic real-world lenses.
- Motion Blur: For animated sequences or dynamic poses, accurate motion blur is essential. Per-object and camera motion blur adds a sense of speed and dynamism that a static image cannot convey.
- Lens Distortions: Real camera lenses are not perfect. Subtle chromatic aberration (color fringing at high-contrast edges), vignetting (darkening at the edges of the frame), and even slight barrel or pincushion distortion can be added in rendering or post-processing to mimic photographic imperfections and add realism.
- Lens Flares and Glints: While often overused, tastefully implemented lens flares and glints from direct light sources can add a cinematic touch and enhance the feeling of a real camera capturing the scene.
These effects should be applied subtly. The goal is to enhance realism, not to distract from the subject. Overdoing any of these can quickly break the illusion.
Color Grading and Tone Mapping
Post-processing is where the render truly comes alive, allowing for artistic control that mimics the final stages of professional photography:
- Matching Real-World Photography: Analyze reference photos. What is their color palette? How are the highlights and shadows handled? Use color grading to bring your render in line with desired photographic aesthetics.
- Achieving Mood and Aesthetic: Color grading dictates the emotional tone of the image. A warm, golden hour look, or a cool, desaturated industrial feel can completely change the perception of the vehicle.
- Look-Up Tables (LUTs): LUTs are powerful tools for quickly applying complex color transformations, emulating film stocks or specific photographic styles.
- Tone Mapping: This process adjusts the overall dynamic range of the image to fit within standard display capabilities, ensuring highlights aren’t blown out and shadows retain detail.
Atmospheric Effects
Subtle atmospheric effects can add incredible depth and realism:
- Volumetric Fog/Haze: Even in clear air, there’s a degree of atmospheric scattering. Implementing subtle volumetric fog or haze can enhance the sense of distance, soften shadows, and reveal light rays, contributing to overall realism.
- God Rays: When light streams through gaps in clouds or objects, it can create dramatic god rays, adding a natural, ethereal quality to the scene.
These post-production elements are the final polish that transforms a technically excellent render into a visually compelling masterpiece, making it indistinguishable from reality.
Optimizing for Production: Efficiency in High-End Automotive CGI
While the pursuit of unrivaled photorealism might suggest endless render times, smart
render optimization
strategies are crucial for an efficient
automotive CGI
pipeline. Balancing artistic ambition with practical production realities is key to delivering stunning visuals on time and within budget.
Strategies for Render Optimization
Every decision, from modeling to lighting, impacts render performance:
- Geometry Management: High-poly models are necessary for detail, but use subdivision surfaces intelligently. Only apply subdivision where needed and consider using level-of-detail (LOD) systems for distant objects. Ensure your base meshes, like those found at 88cars3d.com, are clean and optimized.
- Efficient Material Shaders: Complex shader networks are powerful, but they can be costly. Optimize by reusing textures, simplifying nodes where possible, and baking complex procedural textures into maps if they don’t need to be dynamic.
- Adaptive Sampling: Modern renderers offer adaptive sampling, which focuses rendering power on noisy areas of the image and reduces samples in clean areas. This can significantly cut render times without sacrificing quality.
- Denoisers: AI-powered denoisers (like NVIDIA OptiX or Intel Open Image Denoise) are a game-changer. They can drastically reduce the number of samples needed per pixel, allowing for faster renders that still achieve a clean, high-quality output. Use them carefully in conjunction with render passes.
- Render Passes/AOV’s (Arbitrary Output Variables): Render out separate passes (e.g., diffuse, specular, reflections, direct/indirect lighting, depth, normal, ambient occlusion) for compositing. This allows for fine-tuning in post-production without re-rendering the entire image, offering immense flexibility and control.
- Occlusion Culling and Frustum Culling: Ensure your renderer is not calculating light or geometry for objects outside the camera’s view.
Leveraging Render Farms and Cloud Computing
For high-resolution images or complex animations, a local workstation simply isn’t enough. External render farms or cloud rendering services provide scalable computing power, allowing you to render large projects in a fraction of the time. This is an essential part of a professional
automotive CGI
workflow, enabling quick iterations and final deliveries.
Iterative Refinement and Quality Control
Achieving unrivaled photorealism is an iterative process. It requires constant comparison against reference images, critical self-assessment, and a willingness to refine every detail. Render out low-resolution previews frequently to check lighting, materials, and composition before committing to a final, high-resolution render.
Starting with a high-quality, pre-optimized 3D model is a massive advantage. Resources like 88cars3d.com provide meticulously crafted and topologically sound automotive models that serve as an excellent foundation, allowing artists to focus their efforts on the advanced materials, lighting, and rendering techniques discussed here, rather than spending valuable time on basic modeling and cleanup.
Conclusion: The Pursuit of Perfection in Every Pixel
The journey beyond standard
PBR workflow
to achieve unrivaled photorealism in high-end automotive renders is a testament to an artist’s dedication and technical prowess. It’s about moving past mere physical correctness to imbue digital creations with the subtle complexities and imperfections that define reality. By mastering
advanced car paint shaders
, meticulously crafting
surface imperfections
through techniques like
micro-displacement
, sculpting
accurate lighting environments
, and applying sophisticated
photorealistic rendering techniques
and
render optimization
strategies, you can elevate your
automotive CGI
to an art form.
This path requires patience, a keen eye, and a deep understanding of how light interacts with materials in the real world. But the rewards are immense: renders that captivate, inspire, and genuinely challenge the viewer’s perception of what is real. Don’t settle for “good enough.” Push the boundaries of what’s possible in 3D art. For those looking to accelerate their projects with top-tier assets, explore the vast collection of meticulously detailed models available at 88cars3d.com – the perfect starting point for your next masterpiece.
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Suzuki SX4-002 3D Model
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Material: Yes
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Tesla Model S 2024 3D Model
Texture: Yes
Material: Yes
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Subaru Impreza WRX STi-002 3D Model
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Material: Yes
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Subaru Impreza WRX STi Sedan 3D Model
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Material: Yes
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Subaru Legacy 2009 3D Model
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Suzuki Swift 2024 3D Model
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Material: Yes
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Suzuki Liana Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Subaru Outback 2024 3D Model
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Subaru Legacy 2003 3D Model
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Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
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Material: Yes
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Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
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Toyota iQ EV 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
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Volkswagen Beetle 2012 3D Model
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Toyota Matrix 2005 3D Model
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Toyota Yaris Sedan 3D Model
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Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
Material: Yes
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
Texture: Yes
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