Understanding the Anatomy of Real-World Car Paint and PBR Fundamentals
The pursuit of hyper-realism in 3D rendering often hinges on the mastery of subtle details. Few elements are as critical, or as notoriously challenging, as recreating the intricate beauty of a modern car paint finish. From the showroom gleam to the subtle imperfections that tell a story, capturing this essence can elevate a render from good to breathtaking.
Traditional shading models often fell short, requiring artists to “fake” reflections and highlights. However, with the advent of physically based rendering (PBR), we now have a robust framework to accurately simulate light interaction with surfaces. This guide will walk you through the essential techniques and advanced considerations to master the PBR workflow for achieving truly photorealistic car paint shaders, a crucial skill for high-end automotive visualization and game development.
Understanding the Anatomy of Real-World Car Paint and PBR Fundamentals
Before diving into specific material parameters, it’s vital to grasp what makes real car paint look the way it does. Automotive finishes are not a single solid layer; they are complex multi-layered structures, each contributing to the final appearance. Understanding this structure is the first step in translating it into a convincing PBR shader.
The Multi-Layered Structure of Automotive Paint
- Primer: Applied directly to the metal, providing a smooth, uniform base and corrosion protection. Its surface finish usually isn’t visible.
- Base Coat (Color Coat): This layer defines the primary color and often contains special pigments for metallic, pearlescent, or solid effects. It’s typically matte or semi-matte before the clear coat is applied.
- Clear Coat: The outermost, transparent layer. It provides gloss, depth, UV protection, and resistance against scratches and chemicals. This layer is responsible for most of the specular reflections we perceive.
The beauty of physically based rendering is its ability to accurately simulate how light interacts with these layers, preserving energy and ensuring plausible results under diverse lighting conditions. Instead of artistic approximations, PBR relies on real-world physics, making your renders consistent and convincing.
PBR Principles for Car Paint
- Energy Conservation: Light is either reflected or absorbed; it cannot be created or destroyed. This means that highly reflective surfaces will have less diffuse color, and vice versa.
- Fresnel Effect: Surfaces become more reflective at glancing angles. This is crucial for the distinct sheen and depth of car paint.
- Microsurface Detail (Roughness/Gloss): The microscopic irregularities on a surface determine how light scatters. A perfectly smooth surface (low roughness/high gloss) will produce sharp, mirror-like reflections, while a rougher surface will scatter light, leading to blurred reflections.
- Metallic vs. Dielectric: PBR distinguishes between metallic and non-metallic (dielectric) materials. Car paint, despite its name, is largely dielectric (the clear coat), though the base coat can contain metallic flakes.
A successful PBR workflow for car paint involves meticulously crafting these layers within your chosen 3D software’s shader graph. Every material parameter needs careful consideration to replicate the real-world properties of each layer.
The Base Coat: Crafting the Core Color and Effects
The base coat is where the magic of the car’s primary color and special effects truly resides. This layer dictates whether your car will be a solid, vibrant red or a sparkling metallic silver. Replicating its nuances requires attention to its unique optical properties.
Solid Colors: The Foundation
For solid, non-metallic paints, the base coat is relatively straightforward. You’ll primarily control the diffuse color and a slight amount of roughness. The clear coat will then provide the main reflective properties. Ensure your chosen color is accurate, perhaps sampled from real-world paint codes, to start with a strong foundation.
Metallic Paints: The Shimmering Effect
This is where the base coat becomes more complex. Metallic paints contain tiny aluminum or mica flakes suspended within the pigment. These flakes reflect light directionally, creating a characteristic shimmer and light-play across the car’s surfaces. Replicating the metallic flake effect is essential for realism.
Implementing the Metallic Flake Effect
In a shader graph, you’ll typically achieve this by layering a procedural noise or a custom texture representing the flakes over the base color. This layer’s normal map will introduce micro-facets, causing individual flakes to catch the light. Key parameters to adjust include:
- Flake Size and Density: Controls how large and how many flakes appear. Smaller, denser flakes create a finer shimmer.
- Flake Reflection Color/Intensity: Often a bright white or slightly tinted color to simulate aluminum, controlling how brightly they reflect.
- Anisotropy: Some flakes might exhibit directional reflection, especially when viewed from specific angles. While the primary anisotropic reflections come from the clear coat, subtle anisotropy can enhance flake realism.
- Roughness Variation: The flakes themselves can have varying levels of roughness, impacting their individual reflections.
Many advanced PBR shaders offer dedicated metallic flake controls, allowing for precise adjustments to these parameters. Experimentation is key to finding the right balance for your desired paint finish.
Pearlescent and Candy Paints: Depth and Color Shift
These paints introduce further complexity, offering unique depth and color-shifting properties. Pearlescent paints use mica particles that create a subtle, iridescent shimmer, often exhibiting different hues depending on the viewing angle. Candy paints achieve incredible depth and vibrancy by applying transparent colored coats over a metallic or highly reflective base, allowing light to penetrate and bounce back through the layers.
Techniques for Pearlescent and Candy Effects
- Layered Materials: For candy paints, you might use a physically accurate clear coat over a metallic base, with the ‘color’ being imparted by the transmission of the clear coat itself, or by a highly reflective, colored “mid-layer.”
- Facing Ratio (Fresnel): For pearlescent effects, a facing ratio node in your shader graph can be used to drive a color shift, making the paint appear a different hue at glancing angles compared to directly facing views.
- Complex IOR Maps: Advanced setups might use custom IOR (Index of Refraction) maps to simulate the unique light scattering of pearlescent pigments.
These advanced effects often require a sophisticated shader graph setup, blending multiple layers and using various procedural nodes to simulate the intricate light interaction within these specialized paints. Remember to continuously reference real-world examples to guide your parameter adjustments.
The Clear Coat Layer: Depth, Sheen, and Imperfections
The clear coat layer is arguably the most critical component of a realistic car paint shader. It’s the protective, transparent outer shell that gives car paint its signature gloss, depth, and ability to reflect the environment. Mastering this layer is paramount for high-end renders.
Achieving Realistic Clear Coat Reflections and Sheen
The clear coat acts as a dielectric (non-metallic) material with a high index of refraction (IOR), typically around 1.45-1.55 for automotive clear coats. This high IOR contributes significantly to the pronounced Fresnel effect, making the paint highly reflective at grazing angles.
Key Material Parameters for Clear Coat
- IOR (Index of Refraction): Controls how much light bends and reflects. A higher IOR means stronger reflections.
- Roughness/Gloss: This parameter defines the smoothness of the clear coat. A low roughness value (high gloss) creates sharp, mirror-like reflections, crucial for that showroom shine. Slightly increasing roughness can simulate a less-than-perfect finish or a matte clear coat.
- Clear Coat Weight/Strength: Most PBR shaders offer a dedicated clear coat layer with a weight parameter, allowing you to control its intensity.
- Normal Maps for Imperfections: Even the most pristine clear coat has microscopic imperfections. A subtle noise map or a custom “orange peel” normal map can break up perfect reflections, adding an extra layer of realism without making the surface appear dirty. This is a common characteristic of factory paint jobs.
Anisotropic Reflections: The Signature Sheen
One of the hallmarks of a truly convincing car paint shader is the presence of anisotropic reflections. Anisotropy refers to the property of a material where its optical properties (like reflectivity) vary depending on the direction of incident light. In car paint, this is caused by the microscopic scratches and flow lines introduced during the polishing process, which are often oriented in a particular direction.
Implementing Anisotropic Reflections
To achieve this, your shader needs to support anisotropy. Most modern PBR renderers and game engines do. You’ll typically have parameters for:
- Anisotropy Amount: Controls the strength or visibility of the anisotropic effect.
- Anisotropy Rotation: Determines the direction of the anisotropic reflections. This is crucial for matching the flow of the car’s body panels and the direction of polishing marks. You often control this with a texture map or procedural noise that follows the UV flow of the mesh.
- Tangent Map: For precise control, an anisotropic tangent map can be used. This map stores directional information for the reflections, allowing for complex patterns of anisotropy across different parts of the car.
Careful application of anisotropy, matching the subtle directional patterns seen on real cars, can significantly enhance the feeling of depth and quality of the paint. It’s a key differentiator between good and great car paint renders.
When working with complex car models, such as those available on 88cars3d.com, you often find that the UV mapping is already optimized for applying these directional textures, streamlining your PBR workflow.
Advanced Techniques for Unrivaled Realism
Beyond the core layers, several advanced techniques can push your car paint shaders into the realm of hyper-realism. These involve environmental interaction, subtle surface degradation, and intelligent use of your shader graph.
Environmental Interaction and HDRI Lighting
The appearance of car paint is profoundly influenced by its environment. Highly reflective surfaces like clear coat beautifully mirror their surroundings. This is why high-dynamic-range imaging (HDRI) is indispensable for automotive visualization.
- High-Quality HDRIs: Use HDRIs with sufficient resolution and dynamic range to provide rich, detailed reflections. Studio HDRIs, outdoor environments, or specific lighting scenarios will drastically alter the car’s appearance.
- Matching Lighting: Ensure your scene’s primary light sources (sun, area lights) are consistent with the HDRI for coherent reflections and shadows.
- Reflection Probes (Game Engines): In real-time engines, strategically placed reflection probes are crucial for capturing local reflections that approximate the environment for dynamic objects.
Subtle Imperfections: Telling a Story
A perfectly pristine car can look artificial. Real-world cars accumulate minor imperfections over time, and incorporating these can add immense character and realism. These details are often best added through grunge maps, normal maps, and careful blending within your shader graph.
Types of Imperfections to Consider
- Dust and Grime: Layer a subtle, low-opacity dust texture over the clear coat, perhaps driven by an ambient occlusion map to accumulate in crevices.
- Fingerprints: Especially on dark paints, subtle smudges can add a human touch. These are typically low-roughness, translucent overlays.
- Micro-scratches and Swirl Marks: These are best applied via a subtle normal map and/or a roughness map. Swirl marks, caused by washing, are often circular patterns that become visible under direct light. Anisotropic reflections can also be used to enhance the appearance of directional scratches.
- Water Spots/Rain Streaks: For wet conditions, dynamic shaders can simulate water droplets or streaks, affecting reflectivity and transparency.
- Edge Wear/Chipping: While more severe, subtle paint chips on sharp edges, revealing the primer or bare metal underneath, can add to a vehicle’s history.
These imperfections should be subtle. Overdoing them can make the car look old and neglected unless that is your specific artistic goal. The goal is to enhance realism without distracting from the vehicle’s form.
Layered Shaders and Shader Graph Mastery
For truly complex effects like candy paints, advanced metallic flakes, or intricate wear layers, you’ll need to leverage the full power of your renderer’s shader graph (or node editor). This allows you to combine multiple material properties, blend textures, and create intricate masks to control where and how different effects appear.
- Masking: Use black and white masks to control the opacity or strength of various layers (e.g., rust mask, dirt mask).
- Blending Modes: Experiment with different blending modes for textures and material properties to achieve desired effects.
- Procedural Textures: Combine noise patterns, procedural grunge, and custom textures to create unique and non-repeating surface details.
Building a robust and organized shader graph ensures flexibility and makes it easier to iterate on your designs. It’s also a powerful way to manage the numerous material parameters involved in a photorealistic car paint shader.
Optimizing High-Fidelity Car Paint Shaders for Performance
Creating stunningly realistic car paint is one thing; ensuring it renders efficiently is another. Whether for high-end offline renders or real-time game engine integration, optimization is key. Balancing visual fidelity with performance is a critical aspect of the PBR workflow.
Offline Render Engine Considerations
For high-fidelity automotive visualization, render time is a significant factor. While offline renderers can handle more complex shaders, efficiency still matters.
- Shader Complexity: While node-heavy shader graph setups offer flexibility, they can increase render times. Look for opportunities to simplify calculations or bake static parts of your shader.
- Texture Resolution: Use appropriate texture resolutions. 4K or 8K maps might be necessary for close-ups, but lower resolutions can be used for less visible parts of the car. Ensure efficient texture formats.
- Sampling Quality: Fine-tune your renderer’s sampling settings for reflections and indirect lighting. Too few samples will result in noise, too many will increase render time unnecessarily. Adaptive sampling can help.
- Ray Depth Limits: Limit the number of reflection and refraction bounces. For clear coat, a few reflection bounces are usually sufficient to capture environmental detail without excessive computation.
Real-Time Game Engine Integration
Optimizing car paint for real-time environments like Unity or Unreal Engine presents a different set of challenges, prioritizing frame rates and memory usage.
- Shader Complexity and Instructions: Real-time shaders are often limited by the number of instructions they can execute per pixel. Simplify your shader graph where possible, using fewer nodes and conditional branches.
- Texture Atlases and Packing: Combine multiple texture maps into a single atlas or pack different grayscale maps (roughness, metallic, AO) into separate channels of a single RGB texture to reduce draw calls and memory footprint.
- LODs (Levels of Detail): Implement LODs for your car models and potentially for the shaders themselves. At a distance, simpler car paint shaders (e.g., without complex metallic flake effect or anisotropic reflections) can be used.
- Baked Reflections/Lightmaps: For static elements, baking reflections (though often not suitable for the car itself) or using pre-computed environment maps can improve performance. Dynamic reflection probes are essential for the car.
- GPU Instancing: If rendering multiple cars, ensure your shader is compatible with GPU instancing to reduce CPU overhead.
The models available on 88cars3d.com are often designed with performance in mind, providing clean topology and efficient UVs, which are excellent starting points for both high-end renders and game engine integration.
Practical Implementation Across Render Engines
While the theoretical principles of physically based rendering remain consistent, their implementation can vary slightly between different 3D software and render engines. Familiarity with your chosen tool’s specific material parameters and shader graph is crucial.
Common PBR Implementations
- Metallic/Roughness Workflow: This is the most common PBR workflow, used in Unreal Engine, Unity (HDRP/URP), Blender (Cycles/Eevee), Substance Painter, and many others. You’ll typically have parameters for Base Color, Metallic, Roughness, Normal, and optionally Clearcoat.
- Specular/Glossiness Workflow: Less common now but still found in some older pipelines or specific renderers like V-Ray and Arnold (though they also support metallic/roughness). This uses Diffuse, Specular Color, Glossiness (inverse of roughness), and IOR.
Engine-Specific Tips
- Unreal Engine: Utilizes a robust material editor (shader graph) that makes creating complex layered materials straightforward. The clear coat input is a dedicated pin on the main material node, simplifying its setup. UE’s support for lumen and nanite further enhances real-time automotive visualization.
- Unity: With HDRP or URP, Unity offers excellent PBR capabilities. Its shader graph allows for custom shader creation, including specific nodes for clear coat and anisotropy.
- Blender (Cycles/Eevee): Blender’s node-based shader editor is incredibly powerful. The Principled BSDF shader provides excellent PBR defaults, including clear coat and anisotropy parameters. For advanced effects, you can layer multiple Principled BSDFs or create custom groups.
- Arnold/V-Ray: These high-end offline renderers offer comprehensive PBR materials (e.g., Arnold Standard Surface, V-Ray Material). They provide granular control over every aspect, including dedicated layers for clear coat, flakes, and advanced anisotropic reflections.
Regardless of your chosen software, the core principles of understanding the multi-layered nature of paint, leveraging Fresnel, controlling roughness, and implementing anisotropic reflections will remain consistent. The path to photorealistic car paint shaders lies in diligent application of these concepts.
For those looking for a head start, or needing highly accurate base meshes, resources like 88cars3d.com offer meticulously crafted 3D models of cars that come with optimized UVs and often a great starting point for materials. This allows artists to focus on refining the paint shader rather than building the vehicle from scratch, significantly accelerating the PBR workflow.
Conclusion
Mastering photorealistic car paint shaders with PBR is a journey that combines artistic observation with technical understanding. By deconstructing real-world automotive finishes into their constituent layers – the base coat, with its potential for a stunning metallic flake effect or pearlescent shimmer, and the glossy clear coat layer responsible for depth and anisotropic reflections – you gain the power to create truly captivating renders.
The diligent application of physically based rendering principles, coupled with a deep dive into your chosen software’s shader graph and its specific material parameters, will unlock unparalleled realism. Remember to optimize for your target platform, whether for stunning offline automotive visualization or efficient real-time game environments.
The journey from a flat render to a flawless masterpiece is iterative. Experiment, observe real-world cars, and refine your shaders with every project. For high-quality 3D car models that provide an excellent foundation for your shader work, explore the extensive library at 88cars3d.com. Start crafting your next stunning render today!
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Subaru Outback 2024 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy 2003 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X81 1990 3D Model
Texture: Yes
Material: Yes
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Toyota iQ EV 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
Texture: Yes
Material: Yes
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Toyota Matrix 2005 3D Model
Texture: Yes
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 1999 3D Model
Texture: Yes
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
Texture: Yes
Material: Yes
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Lupo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
Texture: Yes
Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
Material: Yes
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Volvo S80 2011 3D Model
Texture: Yes
Material: Yes
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Volkswagen Touran restyle-006 3D Model
Texture: Yes
Material: Yes
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Skoda Octavia Scout 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
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Mazda CX-7 3D Model
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Mazda Familia 3D Model
Texture: Yes
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