The gleam of a perfectly rendered automobile, reflecting its environment with flawless precision, is a cornerstone of impactful visualization and captivating game design. Achieving this level of visual fidelity, especially with complex surfaces like automotive paint, presents a unique challenge in real-time engines. It’s not merely about applying a color; it’s about meticulously simulating layers of physics, light interaction, and intricate material properties.
For 3D artists, game developers, and automotive designers, mastering the art of photorealistic automotive paint in Unreal Engine 5 is a vital skill. This guide will delve deep into the techniques required to craft stunning Unreal Engine 5 materials that elevate your vehicles from good to utterly convincing. We’ll explore the scientific principles behind real-world car paint and translate them into a robust car paint shader, leveraging the power of UE5 for unparalleled automotive rendering in games and high-fidelity visualizations.
The Science Behind the Sheen: Deconstructing Automotive Paint
Automotive paint is far more than just a single layer of color; it’s a sophisticated multi-layered system designed for durability, protection, and, most importantly, aesthetic appeal. Understanding its physical composition is the first step toward accurately replicating it digitally. This understanding forms the backbone of our PBR workflow.
At its core, automotive paint typically consists of three primary layers:
- Primer: A foundational layer that ensures adhesion to the metal body and provides corrosion resistance. While crucial in the real world, it often doesn’t need explicit digital representation in a surface shader unless simulating deep damage.
- Base Coat: This layer provides the primary color of the vehicle. It can be solid, metallic, or pearlescent. The metallic and pearlescent variations derive their unique sparkle from tiny flakes embedded within this layer.
- Clear Coat: A transparent, highly glossy layer applied over the base coat. This layer provides depth, protection from UV rays and scratches, and is responsible for the characteristic high-specular reflections and wet look of car paint.
The interplay of these layers, particularly the base coat with its embedded metallic flakes and the overlying clear coat, is what creates the dazzling effect we perceive. Light penetrates the clear coat, interacts with the base coat (including the flakes), and then reflects back through the clear coat, undergoing further refraction and reflection. This layered interaction is why a simple diffuse-specular material falls short of true photorealism for automotive finishes.
Laying the Foundation: Building a PBR-Compliant Car Paint Shader in Unreal Engine 5
Constructing a high-fidelity automotive paint material in Unreal Engine 5 requires a meticulous approach, strictly adhering to Physical Based Rendering (PBR) principles. This ensures that your material reacts realistically to light under any lighting conditions, crucial for achieving convincing automotive rendering in various environments.
Core Material Setup: Base Color, Metallic, and Roughness
Start by creating a new Material in Unreal Engine 5. The basic PBR parameters are the foundation of our car paint shader:
- Base Color: This input primarily defines the diffuse color of the car. For a solid color, a simple constant or texture lookup is sufficient. For metallic paints, this will be subtly influenced by the flakes.
- Metallic: A value of 0 indicates a dielectric material (like plastic or painted wood), while 1 indicates a metallic material. Automotive paint is complex: the clear coat itself is dielectric, but the base coat underneath, especially with metallic flakes, behaves more like a metal for its reflective properties. We’ll typically use a blended approach or set this to 0 for the main clear coat, handling flakes separately.
- Roughness: This parameter controls the microscopic surface irregularities that scatter light. A value of 0 is perfectly smooth (like a mirror), while 1 is completely rough (like matte paint). The clear coat is usually very smooth, so a low roughness value (e.g., 0.05 – 0.15) is typical. The base coat underneath might have a slightly higher roughness.
- Specular: For most PBR materials in Unreal Engine 5, the Specular input is left at its default of 0.5. UE5 calculates dielectric specular reflectance using a fixed IOR (Index of Refraction) which is generally accurate for non-metals.
We begin by defining the primary color. A simple ‘VectorParameter’ for Base Color allows for easy adjustment. For Roughness, a ‘ScalarParameter’ linked to a low value will give us that initial gloss. Remember, a true PBR workflow dictates that these values should represent real-world material properties.
Emulating the Metallic Flakes: A Layered Approach
The sparkling effect of metallic flakes is what truly differentiates a realistic car paint from a flat one. This is achieved by introducing a secondary reflective layer or manipulating the metallic input based on a texture. Here’s a common approach:
- Flake Map Generation: Create a tileable texture that represents the flakes. This can be a noise pattern (like Perlin noise or Voronoi noise) or a custom hand-painted map. This map will drive where the flakes are visible and how they scatter light.
- Flake Normal Map: Convert your flake map into a normal map. These tiny normals will cause light to scatter at different angles, creating the sparkle effect.
- Blending with Base Normals: Use a ‘BlendAngleCorrectedNormals’ node to combine the flake normal map with your main car body normal map. This ensures the flakes follow the curvature of the car while still providing their unique scattering.
- Metallic/Roughness Influence: Use the flake map to drive a subtle metallic input (where flakes are present, the material is more metallic) and a slightly higher roughness value for the flakes themselves. This adds to the scattered look.
- Fresnel Effect: Incorporate a Fresnel effect (using the ‘Fresnel’ node or a custom calculation) to make the flakes more apparent at glancing angles, mimicking how real flakes catch the light. This is crucial for adding depth to the metallic flakes effect.
This layering creates the illusion that light is hitting tiny, reflective particles beneath a smooth surface. Itโs an essential part of a compelling car paint shader.
The Clear Coat Conundrum: Adding Depth and Reflection
The clear coat is arguably the most critical component for achieving photorealistic automotive paint. It’s a separate, highly reflective dielectric layer that sits on top of everything else. Unreal Engine 5 offers a dedicated ‘Clear Coat’ input within its material properties, designed precisely for this purpose.
- Enable Clear Coat: In your material details panel, under the ‘Material’ section, enable ‘Clear Coat’ and ‘Clear Coat Roughness’ inputs. This will add two new pins to your material node.
- Clear Coat Value: Set the ‘Clear Coat’ input to 1. This means the clear coat layer is fully present.
- Clear Coat Roughness: Provide a low scalar value (e.g., 0.02 – 0.08) to the ‘Clear Coat Roughness’ input. This value will be lower than the roughness of the base coat, making the clear coat appear very glossy and reflective.
- Clear Coat Normal: While not a direct input for the default clear coat, the main ‘Normal’ input of your material will also affect the clear coat’s reflections. Ensure your normal maps are high quality.
By using UE5’s built-in clear coat feature, you get physically accurate reflections and refractions for free, dramatically enhancing the realism of your automotive rendering. This feature correctly simulates the dual specular lobes (one from the clear coat, one from the base) that are characteristic of car paint.
Elevating Realism: Advanced Techniques for Automotive Paint
Beyond the fundamental PBR setup, several advanced techniques can push the realism of your car paint shader even further, bringing it closer to the quality seen in high-end offline renders and enhancing automotive rendering for various applications.
Custom Flake Maps and Anisotropy
While procedural noise is a good starting point, custom flake maps offer unparalleled control and variety. You can paint these maps in software like Substance Designer or Photoshop, detailing flake density, size, and even their orientation. These maps can then be used to drive the flake normal intensity, color tinting, and even subtle variations in roughness, making each vehicle unique.
For certain high-performance finishes or specialized paints, anisotropy can add another layer of realism. Anisotropic reflections occur when the microscopic grooves or flakes on a surface are oriented in a specific direction, causing light to stretch and reflect differently depending on the viewing angle (think brushed metal). While not directly supported by the default Clear Coat model, you can implement a form of anisotropy for the metallic flakes within the base coat layer by manipulating the normal vector or using custom shader functions if you dive deeper into material graph programming.
Multi-Layered Clear Coats and Imperfections
Real-world automotive paint often features multiple layers of clear coat, adding to its incredible depth and resilience. While Unreal Engine 5’s default clear coat is excellent, simulating subtle depth variations can be achieved by blending different clear coat roughness values or even subtly varying the clear coat amount based on environmental factors or material functions.
Furthermore, perfect surfaces rarely exist outside of concept art. Introducing subtle imperfections like micro-scratches, dust, smudges, or the characteristic “orange peel” texture (a slight waviness in the clear coat) can significantly boost realism. These can be driven by texture maps that subtly adjust the clear coat roughness or normal map. A grunge map, for instance, could reduce the clear coat roughness in certain areas to simulate dust buildup, making your Unreal Engine 5 materials truly live.
Dynamic Paint Effects: Scratches, Dirt, and Wear
For games and interactive visualizations, dynamic wear and tear effects are crucial. You can implement systems where damage, dirt, or dust accumulate procedurally or based on gameplay events. This typically involves:
- Layered Materials: Using ‘Lerp’ nodes or ‘Material Functions’ to blend between a pristine paint material and a damaged/dirty version.
- Mask Textures: Driving the blend amount with black and white masks that define where the wear appears. These masks can be painted, generated based on ambient occlusion, or dynamically updated through blueprints.
- Parameter Control: Exposing scalar parameters for ‘Dirt Amount,’ ‘Scratch Intensity,’ or ‘Wear Level’ allows for real-time control and variation, essential for real-time rendering in games and virtual production environments.
This approach allows you to tell a story with your vehicle, showing its journey and adding character beyond its initial pristine state.
Optimization and Integration: Real-Time Performance and Pipeline Workflow
Achieving photorealistic automotive paint in Unreal Engine 5 is not just about visual fidelity; it’s also about performance, especially for demanding applications like games and virtual production. Integrating these complex shaders smoothly into your pipeline is equally important.
Harnessing Lumen and Nanite for Unrivaled Fidelity
Unreal Engine 5’s revolutionary technologies, Lumen and Nanite, dramatically enhance the quality of automotive rendering. Lumen, UE5’s global illumination and reflections system, dynamically calculates indirect lighting, making your vehicles feel truly grounded in their environment. The realistic bounce light and reflections on your beautifully crafted clear coat and metallic flakes are greatly amplified by Lumen.
Nanite, UE5’s virtualized geometry system, allows you to import incredibly high-detail models without worrying about polygon counts. This means your car models can have extreme geometric detail, which is crucial for smooth curves and accurate body paneling that react perfectly with your advanced car paint. Together, Lumen and Nanite provide a rendering foundation that makes photorealistic vehicles in real-time rendering not just possible, but practical.
Performance Considerations for Games & Virtual Production
While Nanite handles geometry, your material’s complexity can still impact performance. Here are key optimization tips for your Unreal Engine 5 materials:
- Shader Instruction Count: Keep an eye on the shader instruction count in the material editor’s stats. Complex flake calculations or numerous texture lookups can quickly increase this. Optimize by consolidating nodes and using material functions for repeated logic.
- Texture Resolution: Use appropriate texture resolutions. While 4K textures might be ideal for close-up shots in visualization, 2K or even 1K might be sufficient for less prominent parts in a game, especially for roughness and metallic maps.
- Material Instances: Always use Material Instances for variations of your car paint. This allows you to change parameters (color, roughness, flake intensity) without recompiling the shader, saving development time and reducing memory footprint.
- Level of Detail (LODs): Ensure your car models have appropriate LODs. At a distance, simpler paint shaders or reduced texture resolutions can be swapped in automatically, enhancing overall game performance without noticeable visual degradation.
Balancing breathtaking visuals with smooth frame rates is key to a successful project, whether it’s an immersive game or a high-stakes virtual production scene.
Workflow Best Practices: From CAD to UE5
A smooth pipeline is essential when dealing with detailed automotive models and complex materials. Many artists start with CAD data or high-poly models from software like Maya, 3ds Max, or Blender. Here are some workflow tips:
- Optimized Mesh: Ensure your imported mesh is clean, watertight, and has optimized UVs. Proper UV mapping is crucial for accurate texture projection, especially for flake maps and imperfection details. If you’re looking for optimized, production-ready automotive models that are built to integrate seamlessly into Unreal Engine, consider exploring the extensive library at 88cars3d.com.
- Material IDs: Use Material IDs or polygon selections in your modeling software to define different parts of the car (body, windows, wheels) before importing. This makes assigning specific Unreal Engine 5 materials much easier.
- Naming Conventions: Adopt clear naming conventions for your materials and textures. This aids organization and collaboration, especially in larger projects involving extensive automotive rendering.
- Datasmith for CAD: For CAD data, Unreal Engine’s Datasmith plugin is invaluable. It streamlines the import process, preserves hierarchies, and helps manage material assignments, significantly reducing setup time.
These practices ensure that the foundation for your stunning car paint is robust and easy to manage.
Beyond the Basics: Pushing the Boundaries of Automotive Visualization
The journey to mastering photorealistic automotive paint doesn’t end with a perfectly crafted shader. Unreal Engine 5 provides a powerful ecosystem that allows for further innovation and interactive experiences.
Custom Shader Features and Blueprint Integration
Leverage Unreal Engine’s Blueprint visual scripting system to create dynamic and interactive automotive paint systems. You can:
- Real-time Color Changes: Create a UI widget that allows users to pick different car paint colors dynamically, instantly updating the ‘Base Color’ parameter of your material instance.
- Wear & Tear Sliders: Expose parameters like ‘Dirt Amount’ or ‘Scratch Intensity’ to Blueprint, allowing designers or users to adjust the car’s condition on the fly.
- Material Blending Effects: Use Blueprints to trigger material blends for specific effects, such as a “chameleon paint” where colors shift based on camera angle, or a “ghosted” effect for futuristic vehicles.
This level of interactivity is particularly valuable for automotive configurators, product showcases, and interactive game environments, pushing the boundaries of automotive rendering and visualization.
Exploring Ray Tracing and Path Tracing
While Lumen provides excellent real-time global illumination and reflections, Unreal Engine 5 also supports hardware-accelerated ray tracing and path tracing. For the ultimate in visual fidelity, especially for static renders, cinematic sequences, or high-end visualization projects where performance is less critical than absolute accuracy, these rendering methods can deliver breathtaking results.
- Ray-traced Reflections: Provide pixel-perfect reflections on your clear coat and bodywork, accurately capturing the environment.
- Ray-traced Translucency: Enhance the realism of windows and other transparent elements, allowing accurate refraction and light scattering.
- Path Tracing: For offline rendering or high-quality stills, Path Tracing in UE5 offers physically accurate lighting and global illumination, producing images indistinguishable from real photographs. This is the zenith of automotive rendering quality.
By understanding when and how to deploy these advanced rendering features, you can ensure your automotive visuals meet the highest standards, regardless of the project’s demands.
Conclusion: The Art and Science of the Perfect Sheen
Mastering photorealistic automotive paint in Unreal Engine 5 is a journey that combines a deep understanding of real-world physics with the technical prowess of a powerful real-time engine. We’ve explored the intricate layers of car paint, built a robust PBR-compliant shader from the ground up, delved into advanced techniques for metallic flakes and the crucial clear coat, and discussed optimizing for real-time rendering in both games and virtual production.
The marriage of cutting-edge technologies like Lumen and Nanite with meticulously crafted Unreal Engine 5 materials allows artists to achieve previously unattainable levels of realism. Whether you’re creating the next-generation racing game, an interactive car configurator, or a stunning cinematic visualization, the principles outlined here will provide the foundation for breathtaking automotive rendering.
Don’t just render a car; make it shine with a soul. Experiment with different flake patterns, play with varying clear coat imperfections, and push the boundaries of what’s possible. For those seeking a head start with meticulously crafted, optimized 3D car models to apply these techniques, explore the vast selection available at 88cars3d.com. Dive in, experiment, and transform your virtual vehicles into masterpieces of digital automotive art!
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Suzuki Swift 2024 3D Model
Texture: Yes
Material: Yes
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Suzuki Liana Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Subaru Outback 2024 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy 2003 3D Model
Texture: Yes
Material: Yes
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Subaru Legacy Touring Wagon 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II (X100) 1998 3D Model
Texture: Yes
Material: Yes
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Toyota Corona 1985 3D Model
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Material: Yes
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Toyota Mark II X81 1990 3D Model
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Material: Yes
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Toyota iQ EV 2012 3D Model
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Material: Yes
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Toyota Aygo 2013 3D Model
Texture: Yes
Material: Yes
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Toyota Crown S180 2005 3D Model
Texture: Yes
Material: Yes
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Toyota Celica 2004 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla AE100 1992 3D Model
Texture: Yes
Material: Yes
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Toyota Mark II X110 2000 3D Model
Texture: Yes
Material: Yes
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Toyota Corolla 2020 3D Model
Texture: Yes
Material: Yes
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Toyota Yaris 2020 3D Model
Texture: Yes
Material: Yes
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Volkswagen Beetle 2012 3D Model
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Material: Yes
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Toyota Matrix 2005 3D Model
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Toyota Yaris Sedan 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf R-004 2024 3D Model
Texture: Yes
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Volkswagen Golf 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Premio 2010 3D Model
Texture: Yes
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Toyota Opa 2000 3D Model
Texture: Yes
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Volkswagen Polo 5 Door 2010 3D Model
Texture: Yes
Material: Yes
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Toyota Prius 2024 3D Model
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Toyota Yaris 1999 3D Model
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Toyota Supra 2020 3D Model
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Volkswagen New Beetle 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Jetta 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 3-Door 3D Model
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Volvo V70 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Bora 2004 3D Model
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Volkswagen Lupo 3D Model
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Material: Yes
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Volkswagen Passat B5 2000 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat CC 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf V 2006 3D Model
Texture: Yes
Material: Yes
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Volvo S60 R-Design 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat 2025 3D Model
Texture: Yes
Material: Yes
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Volkswagen Passat Variant B6 2005 3D Model
Texture: Yes
Material: Yes
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Volkswagen Phaeton W12 2004 3D Model
Texture: Yes
Material: Yes
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Volkswagen Scirocco 2015 3D Model
Texture: Yes
Material: Yes
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Volvo S60 2024 3D Model
Texture: Yes
Material: Yes
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Volkswagen Polo 3D Model
Texture: Yes
Material: Yes
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Volkswagen Golf 5-Doors 2018 3D Model
Texture: Yes
Material: Yes
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Volvo C70 T5 2000 3D Model
Texture: Yes
Material: Yes
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Volvo S40 Sedan 2004 3D Model
Texture: Yes
Material: Yes
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Volvo C30 BEV 2012 3D Model
Texture: Yes
Material: Yes
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Volvo C70 1998 3D Model
Texture: Yes
Material: Yes
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Mazda B-Series 3D Model
Texture: Yes
Material: Yes
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Mercsedes Benz Z3-006 3D Model
Texture: Yes
Material: Yes
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Mazda RX-7 3D Model
Texture: Yes
Material: Yes
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Volvo VCC-003 3D Model
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Material: Yes
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Mercedes-Benz SLR McLaren 2005 3D Model
Texture: Yes
Material: Yes
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GAZ 3110 Pickup 2000 3D Model
Texture: Yes
Material: Yes
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Mazda 626 GF 1997 3D Model
Texture: Yes
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Volvo S80 2011 3D Model
Texture: Yes
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